![]() Certain things in real life are easy to do, or else nobody could / would do them on a regular basis. I don’t want to say, “realistic” since this is an arcade racer, but there appears to be more grip (especially in off road races) and less of the floating feeling… Which I always thought was a lazy way for developers to try and simulate “realism” and artificial difficulty. The overall physics (driving) feels A LOT better than previous FH games. Maxed the game out on a GTX 1080ti, i7 4790K (all cores being used), 32GB RAM and had a rock solid 60fps on a 21:9 Ultra Wide monitor. No performance problems compared to FH3, FM7. I tried the demo (PC), and I just want to say, I was very impressed. Yeah, looking forward to playing it when it comes out. Looks great, sounds great, menu is cool, map looks decently big. Other than that the demo so far is all good. ~the end of event white room screens that seem to just take me out of the game as if i’m driving in an ingame simulator rather than in the actual ingame world. ~the lack of option to change the weather from farenheit to celcius ~the large sections of map that don’t seem to have anything on there (no roads but there could be something there we can drive on, plus they take up most of the screen when scrolling there so there must be something there otherwise it’s a waste of map space) ~the custom wheels in fh4 not being used again same as in fh3 So far I’ve only got these few I guess you could say complaints, but things that I think can be improved on somehow: So by accident the first thing I did was enter photo mode, so figuered why not take a couple pics and later on a 30 second clip.
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